diff options
| author | Loic Guegan <loic.guegan@mailbox.org> | 2023-12-24 18:46:21 +0100 |
|---|---|---|
| committer | Loic Guegan <loic.guegan@mailbox.org> | 2023-12-24 18:46:21 +0100 |
| commit | b7851385fa90a8a104defad69dbed865992ef71e (patch) | |
| tree | d4b4dc968a3956212ac8050548e993f0cf8fa145 /src/main.c | |
| parent | 19aa9ea7e906673d4da971220b982f144a284591 (diff) | |
Minor changes
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 41 |
1 files changed, 7 insertions, 34 deletions
@@ -1,43 +1,16 @@ -#include "raylib.h" +#include "screen.h" int main(int argc, char *argv[]) { - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; + ScreenInit(); - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //---------- + while (!WindowShouldClose()){ + ScreenUpdate(); + } + + ScreenFinish(); return 0; } |
