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#include "raylib.h"


int main(int argc, char *argv[])
{

  // Initialization
  //--------------------------------------------------------------------------------------
  const int screenWidth = 800;
  const int screenHeight = 450;

  InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");

  SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
  //--------------------------------------------------------------------------------------

  // Main game loop
  while (!WindowShouldClose())    // Detect window close button or ESC key
    {
      // Update
      //----------------------------------------------------------------------------------
      // TODO: Update your variables here
      //----------------------------------------------------------------------------------

      // Draw
      //----------------------------------------------------------------------------------
      BeginDrawing();

      ClearBackground(RAYWHITE);

      DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);

      EndDrawing();
      //----------------------------------------------------------------------------------
    }

  // De-Initialization
  //--------------------------------------------------------------------------------------
  CloseWindow();        // Close window and OpenGL context
  //----------
  
  return 0;
}