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#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "vendors/imgui/imgui.h"
#include "vendors/imgui/imgui_impl_opengl3.h"
#include "vendors/imgui/imgui_impl_glfw.h"
#include "hudcontext.hpp"
class HUD {
private:
ImGuiContext* m_ImGuiContext;
bool m_POpen;
public:
HUDContext *m_Context;
HUD(GLFWwindow* window);
~HUD();
void Render();
};
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