#pragma once #include #include #include "vendors/imgui/imgui.h" #include "vendors/imgui/imgui_impl_opengl3.h" #include "vendors/imgui/imgui_impl_glfw.h" #include "hudcontext.hpp" class HUD { private: ImGuiContext* m_ImGuiContext; bool m_POpen; public: HUDContext *m_Context; HUD(GLFWwindow* window); ~HUD(); void Render(); };