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-rw-r--r--resources/shaders/main.glsl (renamed from resources/shaders/square.glsl)3
1 files changed, 0 insertions, 3 deletions
diff --git a/resources/shaders/square.glsl b/resources/shaders/main.glsl
index 200215c..7d4067a 100644
--- a/resources/shaders/square.glsl
+++ b/resources/shaders/main.glsl
@@ -5,11 +5,8 @@ layout(location = 0) in vec3 position;
uniform mat4 projection;
uniform mat4 model;
-
void main(){
-
gl_Position = projection * model * vec4(position,1);
-
}
// ----- Fragment Shader -----