diff options
| author | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-06 07:17:09 +0200 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-06 07:17:09 +0200 |
| commit | 29339928d7a05ca11786885643631206a978655e (patch) | |
| tree | b8c9f69f807a2002e2ac7649e48734b1c38bea8c /resources/shaders | |
| parent | e29a9115d185d0b752868a36c8d56f6020bc4134 (diff) | |
Cleaning code
Diffstat (limited to 'resources/shaders')
| -rw-r--r-- | resources/shaders/main.glsl (renamed from resources/shaders/square.glsl) | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/resources/shaders/square.glsl b/resources/shaders/main.glsl index 200215c..7d4067a 100644 --- a/resources/shaders/square.glsl +++ b/resources/shaders/main.glsl @@ -5,11 +5,8 @@ layout(location = 0) in vec3 position; uniform mat4 projection; uniform mat4 model; - void main(){ - gl_Position = projection * model * vec4(position,1); - } // ----- Fragment Shader ----- |
