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| author | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-07 06:40:50 +0200 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-07 06:40:50 +0200 |
| commit | aac94e911b0bab8db5cdb5efb8d4d8f2d4072610 (patch) | |
| tree | a52a7a493076bba6e3ec5a7f9442bb3e77a5e16e /src/opengl/renderer.cpp | |
| parent | 29339928d7a05ca11786885643631206a978655e (diff) | |
Add code
Diffstat (limited to 'src/opengl/renderer.cpp')
| -rw-r--r-- | src/opengl/renderer.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/opengl/renderer.cpp b/src/opengl/renderer.cpp index 1a7166d..2e7834e 100644 --- a/src/opengl/renderer.cpp +++ b/src/opengl/renderer.cpp @@ -1,6 +1,6 @@ #include "renderer.hpp" #include <iostream> - +#include "rms.hpp" void GLAPIENTRY MessageCallback( GLenum source, GLenum type, @@ -20,7 +20,8 @@ void GLAPIENTRY MessageCallback( GLenum source, Renderer::Renderer(short width,short height, std::string shader_name): Width(width),Height(height), ClockStart(steady_clock::now()), - CurrentShader(shader_name){ + CurrentShader(shader_name), + Context(nullptr){ // Init OpenGl glewInit(); glEnable(GL_DEPTH_TEST); @@ -83,6 +84,7 @@ void Renderer::RefreshShader(){ } void Renderer::LoadShader(){ + RefreshHUD(); RayMarchingShader = CompileShader(CurrentShader); UProjection = glGetUniformLocation(RayMarchingShader, "projection"); UModel = glGetUniformLocation(RayMarchingShader, "model"); @@ -95,3 +97,7 @@ void Renderer::AjustViewport(short width,short height){ this->Width=width; this->Height=height; } + +void Renderer::RefreshHUD(){ + USE_CONTEXT(hud.m_Context->current_shader = CurrentShader) +} |
