From aac94e911b0bab8db5cdb5efb8d4d8f2d4072610 Mon Sep 17 00:00:00 2001 From: Loic Guegan Date: Tue, 7 Jul 2020 06:40:50 +0200 Subject: Add code --- src/opengl/renderer.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/opengl/renderer.cpp') diff --git a/src/opengl/renderer.cpp b/src/opengl/renderer.cpp index 1a7166d..2e7834e 100644 --- a/src/opengl/renderer.cpp +++ b/src/opengl/renderer.cpp @@ -1,6 +1,6 @@ #include "renderer.hpp" #include - +#include "rms.hpp" void GLAPIENTRY MessageCallback( GLenum source, GLenum type, @@ -20,7 +20,8 @@ void GLAPIENTRY MessageCallback( GLenum source, Renderer::Renderer(short width,short height, std::string shader_name): Width(width),Height(height), ClockStart(steady_clock::now()), - CurrentShader(shader_name){ + CurrentShader(shader_name), + Context(nullptr){ // Init OpenGl glewInit(); glEnable(GL_DEPTH_TEST); @@ -83,6 +84,7 @@ void Renderer::RefreshShader(){ } void Renderer::LoadShader(){ + RefreshHUD(); RayMarchingShader = CompileShader(CurrentShader); UProjection = glGetUniformLocation(RayMarchingShader, "projection"); UModel = glGetUniformLocation(RayMarchingShader, "model"); @@ -95,3 +97,7 @@ void Renderer::AjustViewport(short width,short height){ this->Width=width; this->Height=height; } + +void Renderer::RefreshHUD(){ + USE_CONTEXT(hud.m_Context->current_shader = CurrentShader) +} -- cgit v1.2.3