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authorLoic Guegan <manzerbredes@mailbox.org>2023-01-10 11:14:25 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2023-01-10 11:14:25 +0100
commite069a29f99dfb6e1139f47f3bb291902752d1283 (patch)
tree746ffcbfc5d17f076a34eed6a86fb086df979526 /TODO.md
parent179a173b3b063a6e9e9807912919b77abbbe5115 (diff)
Debug animations, LiveEngine and improve arrow/squares highlights
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## Before releasing v0.1.0
- [ ] Implement pawn promotions in BoardCanvas
- - [ ] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor))
+ - [x] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor))
- [x] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize)
- [x] Bind the chess game editor settings to EditorPrefs.hpp
- [x] Ask before closing MainWindow/Tabs if anything is not saved