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#include "screen.h"
void ScreenInit(){
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set game to run at 60 frames-per-second
}
void ScreenUpdate(){
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
void ScreenFinish(){
CloseWindow(); // Close window and OpenGL context
}
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