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#include <string>
#define ENGINE_TIMEOUT 5 // In seconds
#define BUFFER_SIZE 1024
namespace uciadapter {
class Process {
public:
/// @brief Kill the engine
virtual void Kill() = 0;
/// @brief Start the engine from file path
virtual void Start(std::string) = 0;
/// @brief Read one line from the stdout of the engine (could raise a
/// ReadTimeoutExpire)
virtual std::string ReadLine() = 0;
/// @brief Write to engine stdin
virtual void Write(std::string) = 0;
virtual ~Process(){};
};
struct FailedToStartEngine : public std::exception {
const char *what() const throw() { return ("Could not start the engine"); }
};
struct ReadTimeoutExpire : public std::exception {
const char *what() const throw() { return ("Engine is not responding"); }
};
} // namespace uciadapter
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