diff options
| author | Loic Guegan <manzerbredes@mailbox.org> | 2022-01-30 20:19:02 +0100 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2022-02-01 19:58:14 +0100 |
| commit | f5d9fe6211bd397deb0ac19b634f551edfa0f6b8 (patch) | |
| tree | 3568c011bdd4dcd201db8ca6ee098da70a1fd53f /README.md | |
Initialize project
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..b7d51c9 --- /dev/null +++ b/README.md @@ -0,0 +1,34 @@ +# uciadapter +*uciadapter* is a C++ library that allows you to communicate with any chess +engines that follows the [UCI Protocol](http://wbec-ridderkerk.nl/html/UCIProtocol.html). +It aims to work on Linux and Windows (not yet on windows). + +# How to use it ? +PGNP can be used as a shared library in your project. +You only need to include `uciadapter.hpp` and linking the .so file to your +executable. + +# Example +Somewhere at the beginning of the file: + + #include "uciadapter.hpp" + +Example (assuming not catching exceptions): + + uciadapter::UCI u("/path/to/engine"); + u.position("2k2r2/6R1/8/8/8/6Q1/4K3/8 w - - 0 1"); + u.go(uciadapter::Go()); // Launch go with no arguments + u.SyncAfter(2); // Wait 2s and fetch data from engine + // Then: + // u.GetLines(); // To fetch best lines + // u.Command("<your command>") // Run custom commands + // u.GetName(); // Engine name + // u.GetAuthor(); // Fetch engine author + +Please look at `UCI.hpp` for more informations on the available API. + +# CMake Integration +By using the `add_subdirectory()` directive on this repository, you will be able to use the following cmake calls in your project: + + include_directories(${UCIADAPTER_INCLUDE_DIR}) + target_link_libraries(<YOUR_TARGET> uciadapter) |
