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authorLoic Guegan <manzerbredes@mailbox.org>2022-11-01 23:40:05 +0100
committerLoic Guegan <manzerbredes@mailbox.org>2022-11-01 23:40:05 +0100
commit59ed0cdf7326854f97b6f90c6afcbe20c480e400 (patch)
treeba7130f9d5d508e518b78fab763420100cca8ac3 /qlearning.py
parent48d8b7bfd5021cc627b8f55c8a1c8ffc40aa6b2f (diff)
Minor changes
Diffstat (limited to 'qlearning.py')
-rwxr-xr-xqlearning.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/qlearning.py b/qlearning.py
index 7fa9dbe..389db5a 100755
--- a/qlearning.py
+++ b/qlearning.py
@@ -32,7 +32,7 @@ qtable=np.zeros((2**13, 4))
-game=Snake(length=50,fps=200,startat=(10,10))
+game=Snake(length=1,fps=200,startat=(10,10))
def isWall(h,game):
if h[0]<0 or h[1]<0 or h[0] >= game.grid_width or h[1] >= game.grid_height:
@@ -97,7 +97,7 @@ def event_handler(game,event):
reward=-10
attempt=0
elif event==1:
- reward=1
+ reward=5
attempt=0
# This come from me I do not now if it is the best way to identify a state