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#!/usr/bin/env bash
# ____ _ _ _ ____ _____ ____
# / ___|| | | | / \ | _ \| ____| _ \
# \___ \| |_| | / _ \ | | | | _| | |_) |
# ___) | _ |/ ___ \| |_| | |___| _ <
# |____/|_| |_/_/ \_\____/|_____|_| \_\
#
# __ ___ _____ ____ _ _ _____ ____
# \ \ / / \|_ _/ ___| | | | ____| _ \
# \ \ /\ / / _ \ | || | | |_| | _| | |_) |
# \ V V / ___ \| || |___| _ | |___| _ <
# \_/\_/_/ \_\_| \____|_| |_|_____|_| \_\
#
# This program require xdotool to communicate
# with the window.
wai=$(dirname $(readlink -f "$0")) # Current script directory
refresh() {
wid=$(xdotool search --name 'SFML/OpenGL Ray Marching')
[ ! -z "$wid" ] && xdotool key --window "$wid" R
}
usage() {
echo "Usage: $0 [options]"
echo "Options:"
echo " --every <time> Refresh shader every <time> seconds"
exit 1
}
[ $# -ne 2 ] && [ $# -ne 0 ] && usage
if [ $# -eq 2 ] && [ $1 == "--every" ]
then
shift
time=$1
while [ true ]
do
sleep $time
refresh
done
else
while [ true ]
do
ls $wai/../resources/shaders/*.glsl | entr -pd -s 'kill $PPID'
refresh
done
fi
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