diff options
Diffstat (limited to 'src/opengl/shaders.hpp')
| -rw-r--r-- | src/opengl/shaders.hpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/opengl/shaders.hpp b/src/opengl/shaders.hpp new file mode 100644 index 0000000..ba7da09 --- /dev/null +++ b/src/opengl/shaders.hpp @@ -0,0 +1,21 @@ +#include <GL/glew.h> +#include <string> +#include <vector> +#include <fstream> // ifstream +#include <sstream> // stringstream +#include <iostream> + +# ifndef NDEBUG +#define SHADERS_RESOURCES "../resources/shaders/" +#else +#define SHADERS_RESOURCES "resources/shaders/" +#endif +/** + * Compile a shader: + * - Shader should contains both vertex and fragment code + * - Vertex code should begin with: // ----- Vertex Shader ----- + * - Fragment code should begin with: // ----- Fragment Shader ----- + * @param shader_path + * @return The generated program id + */ +GLuint CompileShader(std::string shader_path); |
