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| author | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-07 06:40:50 +0200 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2020-07-07 06:40:50 +0200 |
| commit | aac94e911b0bab8db5cdb5efb8d4d8f2d4072610 (patch) | |
| tree | a52a7a493076bba6e3ec5a7f9442bb3e77a5e16e /src/vendors/imgui/imgui_impl_glfw.h | |
| parent | 29339928d7a05ca11786885643631206a978655e (diff) | |
Add code
Diffstat (limited to 'src/vendors/imgui/imgui_impl_glfw.h')
| -rw-r--r-- | src/vendors/imgui/imgui_impl_glfw.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/vendors/imgui/imgui_impl_glfw.h b/src/vendors/imgui/imgui_impl_glfw.h new file mode 100644 index 0000000..f62f44f --- /dev/null +++ b/src/vendors/imgui/imgui_impl_glfw.h @@ -0,0 +1,35 @@ +// dear imgui: Platform Binding for GLFW +// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) +// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) + +// Implemented features: +// [X] Platform: Clipboard support. +// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. +// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +// About GLSL version: +// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. +// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +struct GLFWwindow; + +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); + +// GLFW callbacks +// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any. +// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks. +IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); +IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); |
