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#+TITLE: Remote Snake API
#+OPTIONS: toc:nil
#+LATEX_HEADER: \usepackage{fullpage}
* General Description
- All transmissions will be based on UDP since latency is important
- All UDP datagrams between *client and server* will contain _plain json data_
- All data should be sent in *one* datagram
- All utf-8 characters in UDP datagram are in lower case
* Communications
** Initialisation
1. Client sent:
#+BEGIN_SRC json
{
"type": "new-game"
}
#+END_SRC
2. Server can reply:
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[1,2],[1,3]],
"food": [[6,7]]
}
#+END_SRC
** Gameplay
*** Change Direction
1. When client is playing a game, it can ask the server to change snake direction:
#+BEGIN_SRC json
{
"type": "update",
"game-id": 1,
"direction": "left",
}
#+END_SRC
2. Then, server can reply:
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[0,2],[1,2]],
"food": [[6,7]]
}
#+END_SRC
*** Refresh Screen
1. When no key are pressed (the snake is simply going forward). So, client can send:
#+BEGIN_SRC json
{
"type": "update",
"game-id": 1,
"direction": null
}
#+END_SRC
2. Server can reply:
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": false,
"snake": [[1,2],[0,2]],
"food": [[6,7]]
}
#+END_SRC
*** End Game
- When game is over, server will send the following state message (switch "game-over" to true):
#+BEGIN_SRC json
{
"type": "state",
"game-id": 1,
"game-over": true,
"snake": [[0,2],[1,2]],
"food": [[6,7]]
}
#+END_SRC
- No reply is expected from the client and server will be in charge to free local memory.
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