diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/client.py | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/client/client.py b/client/client.py index 7bded0e..9e33207 100644 --- a/client/client.py +++ b/client/client.py @@ -1,3 +1,4 @@ +#!/usr/bin/env python2.7 # -*- coding: utf-8 -*- import socket, json, time import pygame @@ -76,22 +77,22 @@ def handleControls(event, gameId): def main(): gameInit = newGame() - gameId = gameInit['ID'] + gameId = gameInit['id'] up = gameInit - initSize=len(up['SNAKE']) + initSize=len(up['snake']) continuer = True while continuer: - afficher(ecran, up['SNAKE'], up['FOOD']) - ecran.blit(myfont.render('Score {}'.format(len(up['SNAKE'])-initSize), False, (0, 0, 0)),(0,0)) + afficher(ecran, up['snake'], up['food']) + ecran.blit(myfont.render('Score {}'.format(len(up['snake'])-initSize), False, (0, 0, 0)),(0,0)) for event in pygame.event.get(): if event.type == pygame.QUIT: continuer = False elif event.type == pygame.KEYDOWN: updateTmp = handleControls(event, gameId) print(updateTmp) - if updateTmp != None and 'TYPE' in updateTmp: - if updateTmp['TYPE'] != 'error': + if updateTmp != None and 'type' in updateTmp: + if updateTmp['type'] != 'error': up = updateTmp time.sleep(0.3) pygame.display.flip() |
