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| author | Loic Guegan <manzerbredes@mailbox.org> | 2021-10-04 17:53:12 +0200 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2021-10-04 17:53:12 +0200 |
| commit | 83f94fb96951f70f1cc9a322f17e18cc6ca4b11d (patch) | |
| tree | 4cb9cce239003c39f2c47d5fe6c287b886dd00f2 /projects/projectile/index.html | |
| parent | a31149727b5c8ace780dabd0643560d1ee7cb31a (diff) | |
Update project
Diffstat (limited to 'projects/projectile/index.html')
| -rw-r--r-- | projects/projectile/index.html | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/projects/projectile/index.html b/projects/projectile/index.html index 455b6b6..d56edd3 100644 --- a/projects/projectile/index.html +++ b/projects/projectile/index.html @@ -15,7 +15,7 @@ </div> <div class="col-sm"> <div class="input-group"> - <div class="input-group-text">\(v_0\)</div> + <div class="input-group-text">\(v_{0,x},v_{0,y}\)</div> <input type="number" class="form-control" v-model="v0" value="50"> <div class="input-group-text">\(m.s\)</div> </div> @@ -34,4 +34,15 @@ <br /><br /><br /> <h3>Projectile Motion</h3> -\[ \int_{0}^{10} \frac{56}{875} \] +<p>To determine to position of the projectile we should compute the position vector \(\vec{r}=x(t)\vec{i}+y(t)\vec{i}\).</p> +<h5>\(x(t)\):</h5> +<p>We know from Newton second law that \(\sum \vec{F} = m\times \vec{a}_x = m\times a_x(t)\vec{i}\)</p> +<p>However, the projectile as a constant speed along \(\vec{i}\). Hence, \(a_x(t) = 0 \).</p> +<p>Thus:</p> +\[ x(t) = \int_{t_0}^t v_{0,x}dt = v_{0,x}t + C = v_{0,x}t + x_0\] +<h5>\(y(t)\):</h5> +<p>We know from Newton second law that \(\sum \vec{F} = m\times \vec{a}_y = m\times a_y(t)\vec{i}\)</p> +<p>The projectile is under the influence of the gravity that is oriented <em>downwarde</em>. Hence, \(a_y(t) = -g \).</p> +<p>Thus:</p> +\[ v_y(t) = \int_{t_0}^t a_{y}(t)dt = -gt+C = -gt + v_{0,y}\] +\[ y(t) = \int_{t_0}^t v_y(t)dt = -\frac{1}{2}gt^2 + v_{0,y}t+C=-\frac{1}{2}gt^2 + v_{0,y}t+y_0\] |
