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#pragma once
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "binres/binres.hpp"
#include "Openings.hpp"
#include "gui.h"
#include <memory>
#include <wx/app.h>
#include <wx/config.h>
#include <wx/filefn.h> // Check file exists etc
#include <wx/log.h>
#include <wx/busyinfo.h>
#include <vector>
#define MAINWIN ((MainWindow *)wxGetApp().GetTopWindow())
#define SHOW_DIALOG_ERROR(message) \
{ \
wxMessageDialog *dial = new wxMessageDialog( \
NULL, wxT(message), wxT("Error"), wxOK | wxICON_ERROR); \
dial->ShowModal(); \
}
#define SHOW_DIALOG_INFO(message) {wxMessageBox( wxT(message) );}
#define SHOW_DIALOG_BUSY(message) {wxBusyInfo wait(message);}
#define REQUIRE_FILE(file) \
{ \
if (!wxFileExists(file)) { \
Abort(std::string("File ") + file + std::string(" not found")); \
} \
}
#define CONFIG_OPEN(name) wxConfig *name = new wxConfig("ochess")
#define CONFIG_CLOSE(name) delete name
#define CONFIG_VERSION "1.0"
#define UNUSED(symbol) (void)(symbol);
class Game;
class GameBase;
/**
* @brief Attach informations to the application tabs
*
*/
class TabInfos {
static long tab_count;
public:
typedef enum Type { GAME, BASE, ENGINE, NONE } Type;
Type type;
/// @brief Each tab has an associated unique id
long id;
/// @brief Specify to which tab id this tab is linked (e.g: database to linked to game tab)
long linked_id;
/// @brief Set to true if this tab is attach to another one (c.f linked_id)
bool is_linked;
/// @brief True if current tab is dirty
bool is_dirty;
TabInfos(Type type_) : type(type_), id(tab_count), is_linked(false), is_dirty(false) { tab_count++; }
void Link(TabInfos *tab);
virtual void Refresh(){};
/// @brief Call when tab is linked to another one
virtual void OnLink(){};
virtual void ApplyPreferences() {};
virtual std::shared_ptr<Game> GetGame() = 0;
virtual std::shared_ptr<GameBase> GetBase() = 0;
virtual std::uint32_t GetEngineId() { return 0; };
};
/**
* @brief Main application
*
*/
class MyApp : public wxApp {
public:
Openings Book;
virtual bool OnInit();
std::vector<TabInfos *> ListTabInfos();
void FocusOnTab(TabInfos *);
void NewGame(TabInfos *tabsrc,std::shared_ptr<Game> g);
void NewGame(std::shared_ptr<Game> g);
Openings& GetBook();
};
wxDECLARE_APP(MyApp);
///@brief Abort ochess with a message
void Abort(std::string msg);
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