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path: root/src/game_tab/editor/LiveEngineDialogFB.h
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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////

#pragma once

#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/button.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/sizer.h>
#include <wx/listctrl.h>
#include <wx/dialog.h>

///////////////////////////////////////////////////////////////////////////

#define LIVE_ENGINE_PAUSE_BUTTON 1000

///////////////////////////////////////////////////////////////////////////////
/// Class LiveEngineDialogFB
///////////////////////////////////////////////////////////////////////////////
class LiveEngineDialogFB : public wxDialog
{
	private:

	protected:
		wxStaticText* current_engine_label;
		wxStaticText* current_engine;
		wxButton* engine_pause_button;
		wxListCtrl* lines_list;

	public:

		LiveEngineDialogFB( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 464,468 ), long style = wxDEFAULT_DIALOG_STYLE );

		~LiveEngineDialogFB();

};