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path: root/src/game_tab/editor/LiveEngineDialog.cpp
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#include "LiveEngineDialog.hpp"

LiveEngineDialog::LiveEngineDialog(wxWindow *parent, std::string engine_name)
    : LiveEngineDialogFB(parent), engine_name(engine_name), interval(1000),
      engine(NULL) {
  lines_list->InsertColumn(0, "#", wxLIST_FORMAT_LEFT, 50);
  lines_list->InsertColumn(1, "Moves", wxLIST_FORMAT_LEFT, 300);
  current_engine->SetLabel(engine_name);
  InitEngine();
  Bind(wxEVT_BUTTON, &LiveEngineDialog::TogglePauseEngine, this,
       LIVE_ENGINE_PAUSE_BUTTON);
}

void LiveEngineDialog::InitEngine() {
  if (engine == NULL) {
    wxLogDebug("Start engine: %s", engine_name);
    CONFIG_OPEN(conf);
    engine = new uciadapter::UCI(
        conf->Read("engines/" + engine_name + "/path").ToStdString());
    engine->ucinewgame();
    CONFIG_CLOSE(conf);
  }
  timer.Start(interval);
  timer.Bind(wxEVT_TIMER, &LiveEngineDialog::OnTimerTick, this);
}

void LiveEngineDialog::SetFEN(std::string fen) {
  timer.Stop();
  engine->position(fen);
  uciadapter::Go args;
  engine->go(args);
  timer.Start(interval);
}

void LiveEngineDialog::TogglePauseEngine(wxCommandEvent &event) {
  if (timer.IsRunning()) {
    timer.Stop();
    engine_pause_button->SetLabel("Continue");
  } else {
    timer.Start(interval);
    engine_pause_button->SetLabel("Pause");
  }
}

void LiveEngineDialog::OnTimerTick(wxTimerEvent &event) {
  wxLogDebug("Tick!");
  lines_list->DeleteAllItems();
  engine->SyncAfter(0);
  for (auto const &line : engine->GetLines()) {
    long index = lines_list->InsertItem(0, std::to_string(line.first));
    std::string line_moves;
    for(std::string move:line.second.pv){
      line_moves+=move + " ";
    }
    lines_list->SetItem(index, 1, line_moves);
  }
  wxLogDebug("%s", engine->GetBuffer());
}