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#pragma once
#include "CMI.hpp"
#include "ChessArbiter.hpp"
#include "ochess.hpp"
#include "pgnp.hpp"
#include <map>
#include <vector>
/**
* @brief This class extends CGEHalfMove (to be displayed in the game editor)
* @ingroup game
*/
class HalfMove : public CMI::HalfMove {
std::string fen;
/// @brief Used in to retrieve captured pieces (see GetLineCaptures())
char capture;
void BuildAndVerify(HalfMove *m, std::string fen);
/// @brief Store the source and destination square of the current move (mainly used for pieces animation)
std::string src,dst;
/// @brief Opening reach by that move while taking into account all the parents
std::string opening, eco;
/// @brief Arbiter used to ensure that chess rules are followed
chessarbiter::ChessArbiter arbiter;
public:
HalfMove(HalfMove *m);
HalfMove(std::string move_absolute,std::string move_san);
HalfMove(std::string move_absolute,std::string move_san, std::string fen);
HalfMove(CMI::HalfMove *m);
/**
* @brief Add mainline to the current move.
* If a mainline already exists, add to its variations
*
* @param m the move to add
*/
void AddMove(HalfMove *m);
/// @brief Check if current half move is within a variation
bool IsVariation();
/**
* @brief Check if pointer @a m to a HalfMove is a parent of the current one
*
* @param m
* @return true
* @return false
*/
bool HasParent(HalfMove*m);
/**
* @brief Check if a given pointer @a m to a HalfMove is in mainline or variations of the current move.
*
* @param m
* @return true
* @return false
*/
bool HasChild(HalfMove*m);
/// @brief Retrieve the list of moves from the current one to the first one
std::vector<HalfMove *> GetLine();
std::string GetLineAsSAN();
std::map<char, std::uint8_t> GetLineCaptures();
/// @brief The opening name of current line
void SetOpening(const std::string &name, const std::string &eco);
/// @brief Getters for name and eco
void GetOpening(std::string &name, std::string &eco);
std::string GetFen();
void SetFen(std::string fen);
void SetCapture(char c);
void GetAbsoluteMove(std::string &src,std::string &dst);
void SetAbsoluteMove(const std::string &move_absolute);
/**
* @brief Search if current move (move or its variations)
* contains a specific fen (usefull to not add moves that already exist)
* @param fen
* @return HalfMove* the move if found or nullptr
*/
HalfMove* GetCurrentMoveWithFEN(const std::string fen);
/**
* @brief Build current move
* Verify and play all the moves in the game
* while building the fen for each move
*/
void BuildAndVerify(std::string initial_fen);
};
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