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#pragma once
#include "ChessArbiter.hpp"
#include "HalfMove.hpp"
#include "ochess.hpp"
#include <unordered_map>
class Game {
std::string board;
std::string initial_fen;
std::unordered_map<std::string, std::string> tags;
HalfMove *moves;
HalfMove *current;
chessarbiter::ChessArbiter arbiter;
public:
Game();
Game(std::string fen);
Game(HalfMove *m, std::string initial_fen);
std::string GetBoard();
std::string GetTag(std::string tagname);
void SetTag(std::string tagname, std::string value);
void DeleteTag(std::string tagname);
HalfMove *GetCurrentMove();
HalfMove *GetMoves();
std::string GetFen();
bool Play(std::string move);
bool IsBlackToPlay();
void Previous();
void Next();
void DeleteMove(HalfMove *m);
void PromoteMove(HalfMove *m);
void SetMoveAsMainline(HalfMove *m);
void SetCurrent(HalfMove *m);
std::vector<std::string> ListTags();
std::string GetPGN();
};
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