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#pragma once
#include "ChessArbiter.hpp"
#include "HalfMove.hpp"
#include "ochess.hpp"
#include <unordered_map>
/**
* @brief Hold an entire chess game. Used in many places in the projects.
* @ingroup game
*/
class Game {
/// @brief 64 char string that contains all the pieces on the board (used in BoardCanvas)
HalfMove *current;
HalfMove *moves;
std::string board;
std::string initial_fen;
std::string result;
std::unordered_map<std::string, std::string> tags;
/// @brief Used by various methods of the class
chessarbiter::ChessArbiter arbiter;
public:
Game(const Game* g);
Game();
Game(std::string fen);
Game(HalfMove *m, std::string initial_fen);
~Game();
std::string GetBoard();
std::string GetTag(std::string tagname);
void SetTag(std::string tagname, std::string value);
void DeleteTag(std::string tagname);
HalfMove *GetCurrentMove();
HalfMove *GetNextMove();
HalfMove *GetMoves();
std::string GetFen();
std::string GetResult();
void GetOpening(std::string &name,std::string &eco);
/// @brief Play the given absolute move
bool Play(std::string move,char promotion='q');
bool IsBlackToPlay();
bool IsCheckmate(bool forBlack);
/// @brief Check if a given absolute move consists in a pawn promotion
bool IsPromotionMove(std::string absolute_move);
void Previous();
void Next();
/// @brief Delete a move (its mainline and variations recursively)
void DeleteMove(HalfMove *m);
void PromoteMove(HalfMove *m);
void SetMoveAsMainline(HalfMove *m);
void SetCurrent(HalfMove *m);
std::vector<std::string> ListTags();
void SetResult(std::string result);
/**
* @brief Build current game
* Verify and play all the moves in the game
* while building the fen for each move
*/
void BuildAndVerify();
};
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