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#include "EngineTabBF.h"
#include "UCI.hpp"
#include "ochess.hpp"
class EngineTab : public EngineTabBF, public TabInfos {
uciadapter::UCI *engine;
std::string confGroup, enginePath;
void InitConfiguration();
public:
EngineTab(wxWindow *parent, std::string engine_path_or_name);
void ApplyPreferences() {}
void *GetGame() { return (NULL); }
void *GetBase() { return (NULL); }
void OnSave(wxCommandEvent &event);
};
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