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#include "GameBase.hpp"
#include "pgnp.hpp"
class PGNGameBase : public GameBase {
pgnp::PGN *pgn;
bool hasNextGame;
std::string file;
public:
PGNGameBase(std::string pgn_file);
Game *GetGame(std::uint32_t id);
bool NextGame();
Game *GetCurrentGame();
std::string GetTag(std::string tag);
void Save(std::vector<std::uint32_t> to_ignore,
std::vector<GameBase *> new_games_bases,
std::vector<Game *> new_games);
void Reset();
};
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