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#include "GameBase.hpp"
#include "pgnp.hpp"
class PGNGameBase : public GameBase {
pgnp::PGN *pgn;
bool hasNextGame;
void ParseNextGame();
public:
PGNGameBase(std::string pgn_file);
bool HasNextGame();
Game *GetGame(std::uint32_t id) { return (new Game()); };
Game *GetNextGame();
};
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