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#include "PGNGameBase.hpp"
#include <wx/stdpaths.h>
PGNGameBase::PGNGameBase(std::string pgn_file) : pgn(new pgnp::PGN()) {
file = pgn_file;
pgn->FromFile(pgn_file);
}
bool PGNGameBase::NextGame() {
bool game_found = false;
try {
pgn->ParseNextGame();
game_found = true;
} catch (...) {
game_found = false;
}
return (game_found);
}
std::string PGNGameBase::GetTag(std::string tag) {
if (pgn->HasTag(tag)) {
return (pgn->GetTagValue(tag));
}
return ("");
}
Game *PGNGameBase::GetCurrentGame() {
pgnp::HalfMove *pgnp_moves = new pgnp::HalfMove();
pgn->GetMoves(pgnp_moves);
std::string fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
if (pgn->HasTag("FEN")) {
fen = pgn->GetTagValue("FEN");
}
HalfMove *m = new HalfMove(pgnp_moves);
m->SetFen(fen);
Game *g = new Game(m, fen);
for (std::string &s : pgn->GetTagList()) {
g->SetTag(s, pgn->GetTagValue(s));
}
g->SetResult(pgn->GetResult());
return (g);
}
void PGNGameBase::Reset() {
delete pgn;
pgn = new pgnp::PGN();
pgn->FromFile(file);
}
Game *PGNGameBase::GetGame(std::uint32_t id) {
Reset();
std::uint32_t curid = 0;
while (NextGame()) {
if (id == curid) {
return (GetCurrentGame());
}
curid++;
}
return (NULL);
}
void PGNGameBase::Save(std::vector<std::uint32_t> to_ignore,
std::vector<GameBase *> new_games_bases,
std::vector<Game *> new_games) {
wxStandardPaths stdPaths = wxStandardPaths::Get();
wxString tmp = stdPaths.GetTempDir() + "/save_pgn_tmp.pgn";
wxFile new_pgn(tmp, wxFile::write);
Reset();
std::uint32_t id = 0;
while (NextGame()) {
if (std::find(to_ignore.begin(), to_ignore.end(), id) == to_ignore.end()) {
Game *g = GetCurrentGame();
new_pgn.Write(g->GetPGN());
new_pgn.Write("\n\n");
delete g;
}
id++;
}
// Now add new games
for (Game *g : new_games) {
new_pgn.Write(g->GetPGN());
new_pgn.Write("\n\n");
}
// new_games->Reset();
// while (new_games->NextGame()) {
// Game *g = new_games->GetCurrentGame();
// new_pgn.Write(g->GetPGN());
// delete g;
// }
new_pgn.Close();
wxCopyFile(tmp, file);
wxRemoveFile(tmp);
}
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