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#include "PGNGameBase.hpp"
PGNGameBase::PGNGameBase(std::string pgn_file) : pgn(new pgnp::PGN()) {
file = pgn_file;
pgn->FromFile(pgn_file);
}
bool PGNGameBase::NextGame() {
bool game_found = false;
try {
pgn->ParseNextGame();
game_found = true;
} catch (...) {
game_found = false;
}
return (game_found);
}
std::string PGNGameBase::GetTag(std::string tag) {
if (pgn->HasTag(tag)) {
return (pgn->GetTagValue(tag));
}
return ("");
}
void PGNGameBase::Reset() {
delete pgn;
pgn = new pgnp::PGN();
pgn->FromFile(file);
}
Game *PGNGameBase::GetGame(std::uint32_t id) {
Reset();
std::uint32_t curid = 0;
while (NextGame()) {
if (id == curid) {
pgnp::HalfMove *pgnp_moves = new pgnp::HalfMove();
pgn->GetMoves(pgnp_moves);
std::string fen =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
if (pgn->HasTag("FEN")) {
fen = pgn->GetTagValue("FEN");
}
HalfMove *m = new HalfMove(pgnp_moves, fen);
Game *g = new Game(m, fen);
for (std::string &s : pgn->GetTagList()) {
g->SetTag(s, pgn->GetTagValue(s));
}
return (g);
}
curid++;
}
return (NULL);
}
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