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path: root/src/base_tab/gamebase/GameBase.hpp
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#pragma once
#include "game_tab/Game.hpp"
#include <algorithm>
#include <vector>

class GameBase {

public:
  virtual std::shared_ptr<Game> GetGame(std::uint32_t id) = 0;
  virtual void Save(std::vector<std::uint32_t> to_ignore,
                    std::vector<std::shared_ptr<GameBase>> new_games_bases,
                    std::vector<std::shared_ptr<Game>> new_games) = 0;
  virtual std::shared_ptr<Game> GetCurrentGame() = 0;
  virtual bool NextGame() = 0;
  virtual std::string GetTag(std::string tag) = 0;
  virtual void Reset() = 0;
  /**
   * @brief Save the given base into current base format (export)
   * 
   * @param base 
   */
  virtual void Export(std::shared_ptr<GameBase> base) = 0;
};