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#include "GameListManager.hpp"
GameListManager::GameListManager(wxListCtrl *game_list): game_list(game_list), game_counter(0) {
game_list->InsertColumn(0, L"Id", wxLIST_FORMAT_LEFT, 50);
game_list->InsertColumn(1, L"White", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(2, L"Black", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(3, L"Event", wxLIST_FORMAT_LEFT, 150);
game_list->InsertColumn(4, L"Round", wxLIST_FORMAT_LEFT, 100);
game_list->InsertColumn(5, L"Result", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(6, L"ECO", wxLIST_FORMAT_LEFT, 200);
}
void GameListManager::AddGame(CType White,CType Black,CType Event,CType Round, CType Result, CType Eco){
// Update rows elements
rows.push_back({White,Black,Event,Round,Result,Eco});
// Display the row
DisplayRow(game_counter);
game_counter++;
}
void GameListManager::DisplayRow(long id){
RType row=rows[id];
long index =
game_list->InsertItem(game_counter, std::to_string(id)); // want this for col. 1
game_list->SetItem(index, 1, row.White);
game_list->SetItem(index, 2, row.Black);
game_list->SetItem(index, 3, row.Event);
game_list->SetItem(index, 4, row.Round);
game_list->SetItem(index, 5, row.Result);
game_list->SetItem(index, 6, row.Eco);
if(std::find(opened_items.begin(), opened_items.end(), index) != opened_items.end())
MarkItemAsOpen(index);
if(std::find(deleted_items.begin(), deleted_items.end(), index) != deleted_items.end())
MarkItemAsDeleted(index);
}
void GameListManager::Clear(){
game_list->DeleteAllItems();
deleted_items.clear();
opened_items.clear();
rows.clear();
}
void GameListManager::ClearDisplayedRow(){
game_list->DeleteAllItems();
}
void GameListManager::MarkItemAsOpen(long item){
opened_items.push_back(item);
game_list->SetItemBackgroundColour(item, *wxGREEN);
}
void GameListManager::MarkItemAsDeleted(long item){
deleted_items.push_back(item);
game_list->SetItemBackgroundColour(item, *wxRED);
}
std::vector<long> GameListManager::GetSelectedItems(){
std::vector<long> items;
long selected = -1;
while ((selected = game_list->GetNextItem(selected, wxLIST_NEXT_ALL,
wxLIST_STATE_SELECTED)) !=
wxNOT_FOUND) {
items.push_back(selected);
}
return(items);
}
long GameListManager::GetItemGameId(long item){
wxListItem listItem;
listItem.m_itemId = item; // sets row
listItem.m_col = 0; // sets column to Id (column 0)
game_list->GetItem(listItem); // gets item
return std::stol(listItem.GetText().ToStdString());
}
void GameListManager::Filter(std::string terms){
ClearDisplayedRow();
for(int i=0;i<rows.size();i++){
RType row=rows[i];
if(TERMS_IN(White) ||
TERMS_IN(Black) ||
TERMS_IN(Event) ||
TERMS_IN(Round) ||
TERMS_IN(Result) ||
TERMS_IN(Eco)){
DisplayRow(i);
}
}
}
void GameListManager::ClearFilter() {
ClearDisplayedRow();
for(int i=0;i<rows.size();i++){
DisplayRow(i);
}
}
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