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#include "GameListManager.hpp"
GameListManager::GameListManager(wxListCtrl *game_list): game_list(game_list), game_counter(0) {
game_list->InsertColumn(0, L"Id", wxLIST_FORMAT_LEFT, 50);
game_list->InsertColumn(1, L"White", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(2, L"Black", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(3, L"Event", wxLIST_FORMAT_LEFT, 150);
game_list->InsertColumn(4, L"Round", wxLIST_FORMAT_LEFT, 100);
game_list->InsertColumn(5, L"Result", wxLIST_FORMAT_LEFT, 200);
game_list->InsertColumn(6, L"ECO", wxLIST_FORMAT_LEFT, 200);
}
void GameListManager::AddGame(CType W,CType B,CType Evt,CType Rnd, CType Res, CType Eco){
long index =
game_list->InsertItem(game_counter, std::to_string(game_counter)); // want this for col. 1
game_list->SetItem(index, 1, W);
game_list->SetItem(index, 2, B);
game_list->SetItem(index, 3, Evt);
game_list->SetItem(index, 4, Rnd);
game_list->SetItem(index, 5, Res);
game_list->SetItem(index, 6, Eco);
game_counter++;
}
void GameListManager::Clear(){
game_list->DeleteAllItems();
}
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