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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////

#pragma once

#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/button.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/listctrl.h>
#include <wx/panel.h>

///////////////////////////////////////////////////////////////////////////

#define ID_SAVE_BUTTON 1000
#define ID_EXPORT_BUTTON 1001
#define ID_IMPORT_BUTTON 1002
#define ID_DELETE_BUTTON 1003

///////////////////////////////////////////////////////////////////////////////
/// Class BasePanelBF
///////////////////////////////////////////////////////////////////////////////
class BasePanelBF : public wxPanel
{
	private:

	protected:
		wxStaticText* current_base;
		wxButton* save_button;
		wxButton* export_button;
		wxStaticLine* separator_1;
		wxButton* import_button;
		wxButton* delete_button;
		wxListCtrl* game_list;

	public:

		BasePanelBF( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 884,624 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );

		~BasePanelBF();

};