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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#include "BasePanelBF.h"
///////////////////////////////////////////////////////////////////////////
BasePanelBF::BasePanelBF( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxPanel( parent, id, pos, size, style, name )
{
wxBoxSizer* main_sizer;
main_sizer = new wxBoxSizer( wxVERTICAL );
wxBoxSizer* top_sizer;
top_sizer = new wxBoxSizer( wxHORIZONTAL );
current_base_label = new wxStaticText( this, wxID_ANY, wxT("Current base:"), wxDefaultPosition, wxDefaultSize, 0 );
current_base_label->Wrap( -1 );
top_sizer->Add( current_base_label, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
current_base = new wxTextCtrl( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
top_sizer->Add( current_base, 1, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
open_button = new wxButton( this, wxID_ANY, wxT("Open"), wxDefaultPosition, wxDefaultSize, 0 );
top_sizer->Add( open_button, 0, wxALL, 5 );
save_as_button = new wxButton( this, wxID_ANY, wxT("Save as"), wxDefaultPosition, wxDefaultSize, 0 );
top_sizer->Add( save_as_button, 0, wxALL, 5 );
main_sizer->Add( top_sizer, 0, wxEXPAND, 5 );
game_list = new wxListCtrl( this, wxID_ANY, wxDefaultPosition, wxSize( -1,-1 ), wxLC_ICON );
main_sizer->Add( game_list, 1, wxALL|wxEXPAND, 5 );
wxBoxSizer* bottom_sizer;
bottom_sizer = new wxBoxSizer( wxHORIZONTAL );
delete_button = new wxButton( this, wxID_ANY, wxT("Delete"), wxDefaultPosition, wxDefaultSize, 0 );
bottom_sizer->Add( delete_button, 0, wxALL, 5 );
main_sizer->Add( bottom_sizer, 0, wxEXPAND, 5 );
this->SetSizer( main_sizer );
this->Layout();
}
BasePanelBF::~BasePanelBF()
{
}
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