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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.10.1-40-g8042f487)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#include "AppendGameDialogBF.h"
///////////////////////////////////////////////////////////////////////////
AppendGameDialogBF::AppendGameDialogBF( wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style ) : wxDialog( parent, id, title, pos, size, style )
{
this->SetSizeHints( wxDefaultSize, wxDefaultSize );
wxBoxSizer* main_sizer;
main_sizer = new wxBoxSizer( wxVERTICAL );
main_label = new wxStaticText( this, wxID_ANY, wxT("Please select games to import:"), wxDefaultPosition, wxDefaultSize, 0 );
main_label->Wrap( -1 );
main_sizer->Add( main_label, 0, wxALL|wxEXPAND, 5 );
game_list = new wxListBox( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_MULTIPLE );
main_sizer->Add( game_list, 1, wxALL|wxEXPAND, 5 );
wxBoxSizer* bSizer5;
bSizer5 = new wxBoxSizer( wxHORIZONTAL );
bSizer5->Add( 0, 0, 1, wxEXPAND, 5 );
cancel_button = new wxButton( this, ID_DIALOG_CANCEL_BUTTON, wxT("Cancel"), wxDefaultPosition, wxDefaultSize, 0 );
bSizer5->Add( cancel_button, 0, wxALL, 5 );
import_button = new wxButton( this, ID_DIALOG_IMPORT_BUTTON, wxT("Import"), wxDefaultPosition, wxDefaultSize, 0 );
bSizer5->Add( import_button, 0, wxALL, 5 );
main_sizer->Add( bSizer5, 0, wxEXPAND, 5 );
this->SetSizer( main_sizer );
this->Layout();
this->Centre( wxBOTH );
}
AppendGameDialogBF::~AppendGameDialogBF()
{
}
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