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#pragma once
#include "base_tab/BaseTab.hpp"
#include "game_tab/GameTab.hpp"
#include "ochess.hpp"
#include <wx/aui/auibook.h>
#include <wx/filedlg.h>
#include <wx/preferences.h>
#include <wx/textdlg.h>
wxDECLARE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
wxDECLARE_EVENT(NEW_GAME_EVENT, wxCommandEvent);
class MainWindow : public wxFrame {
wxAuiNotebook *notebook;
wxMenu *menuGame;
wxMenuBar *menuBar;
wxPreferencesEditor *prefsEditor;
void OnExit(wxCommandEvent &event);
void OnClose(wxCloseEvent &e);
void OnMenuNewGame(wxCommandEvent &event);
void OnNewGame(wxCommandEvent &event);
void OnOpen(wxCommandEvent &event);
void OnPageChange(wxAuiNotebookEvent &event);
void OnRefreshTabTitle(wxCommandEvent &event);
void NewGame(Game *game);
void OnSettings(wxCommandEvent &event);
void OnNewEngine(wxCommandEvent &event);
public:
MainWindow();
void ApplyPreferences();
std::vector<TabInfos*> ListTabInfos();
};
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