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-rw-r--r--src/base_tab/BaseTab.cpp9
-rw-r--r--src/base_tab/BaseTab.hpp1
-rw-r--r--src/base_tab/gamebase/PGNGameBase.cpp5
3 files changed, 14 insertions, 1 deletions
diff --git a/src/base_tab/BaseTab.cpp b/src/base_tab/BaseTab.cpp
index bc1c09f..9234a47 100644
--- a/src/base_tab/BaseTab.cpp
+++ b/src/base_tab/BaseTab.cpp
@@ -2,7 +2,8 @@
#include <wx/filename.h>
BaseTab::BaseTab(wxFrame *parent, std::string base_file)
- : BasePanelBF(parent), base_file(base_file), TabInfos(TabInfos::BASE), base(NULL) {
+ : BasePanelBF(parent), base_file(base_file), TabInfos(TabInfos::BASE),
+ base(NULL) {
game_list->InsertColumn(0, L"id", wxLIST_FORMAT_LEFT, 50);
game_list->InsertColumn(1, L"White", wxLIST_FORMAT_LEFT, 200);
@@ -38,6 +39,9 @@ void BaseTab::OnDelete(wxCommandEvent &event) {
void BaseTab::OnSave(wxCommandEvent &event) {
std::vector<GameBase *> new_games_bases;
std::vector<Game *> new_games;
+ new_games.insert(
+ new_games.end(), edited.begin(),
+ edited.end()); // Add edited game (since they are also deleted)
base->Save(deleted, new_games_bases, new_games);
game_list->DeleteAllItems();
deleted.clear();
@@ -49,6 +53,9 @@ void BaseTab::OnOpenGame(wxListEvent &event) {
long id = std::stoi(event.GetItem().GetText().ToStdString());
Game *g = base->GetGame(id);
if (g != NULL) {
+ edited.push_back(g);
+ deleted.push_back(id);
+ game_list->SetItemBackgroundColour(event.GetIndex(), *wxGREEN);
wxCommandEvent newGameEvent(NEW_GAME_EVENT, GetId());
newGameEvent.SetEventObject(this);
newGameEvent.SetClientData(g);
diff --git a/src/base_tab/BaseTab.hpp b/src/base_tab/BaseTab.hpp
index 2980b22..cd3aff0 100644
--- a/src/base_tab/BaseTab.hpp
+++ b/src/base_tab/BaseTab.hpp
@@ -11,6 +11,7 @@ wxDECLARE_EVENT(REFRESH_TAB_TITLE, wxCommandEvent);
class BaseTab : public BasePanelBF, public TabInfos {
GameBase *base;
std::vector<std::uint32_t> deleted;
+ std::vector<Game*> edited;
std::string base_file;
public:
diff --git a/src/base_tab/gamebase/PGNGameBase.cpp b/src/base_tab/gamebase/PGNGameBase.cpp
index a5a8b02..bd83abc 100644
--- a/src/base_tab/gamebase/PGNGameBase.cpp
+++ b/src/base_tab/gamebase/PGNGameBase.cpp
@@ -79,6 +79,11 @@ void PGNGameBase::Save(std::vector<std::uint32_t> to_ignore,
}
// Now add new games
+ for (Game *g : new_games) {
+ new_pgn.Write(g->GetPGN());
+ new_pgn.Write("\n\n");
+ }
+
// new_games->Reset();
// while (new_games->NextGame()) {
// Game *g = new_games->GetCurrentGame();