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-rw-r--r--src/MainWindow.cpp71
-rw-r--r--src/MainWindow.hpp1
-rw-r--r--src/base_tab/BaseGameTab.cpp9
-rw-r--r--src/base_tab/BaseImportTab.cpp4
-rw-r--r--src/base_tab/gamebase/GameBase.cpp5
-rw-r--r--src/base_tab/gamebase/GameBase.hpp10
6 files changed, 60 insertions, 40 deletions
diff --git a/src/MainWindow.cpp b/src/MainWindow.cpp
index 6fb73c3..e5f11f9 100644
--- a/src/MainWindow.cpp
+++ b/src/MainWindow.cpp
@@ -21,25 +21,23 @@ MainWindow::MainWindow()
SetStatusText("OChess");
/// File menu
- menu_file->Append(1, "Open", "Open file");
- menu_file->AppendSeparator();
- menu_file->Append(10, "Save", "Save current game");
- menu_file->Append(11, "Save As", "Save current game as");
- menu_file->AppendSeparator();
- menu_file->Append(4, "Settings", "Configure OChess");
+ menu_file->Append(1, "Settings", "Configure OChess");
menu_file->AppendSeparator();
menu_file->Append(wxID_EXIT);
// Game menu
menu_game->Append(2, "New", "Create new game");
- menu_game->Append(3, "New from FEN", "Create new game using FEN");
+ menu_game->Append(3, "New from position", "Create new game using FEN");
+ menu_game->Append(4, "Open", "Open first game of a file");
// Game base menu
- menu_db->Append(7, "New", "Create database");
- menu_db->Append(5, "Open", "Open database");
+ menu_db->Append(5, "New", "Create database");
+ menu_db->Append(6, "Open", "Open database");
// Engine menu
- menu_engine->Append(6, "New", "Create a new engine configuration");
+ menu_engine->Append(7, "New", "Create a new engine configuration");
+ menu_engine->AppendSeparator();
+ // Dynamically build manage submenu
manageMenu = new wxMenu;
menu_engine->AppendSubMenu(manageMenu, "Manage");
wxCommandEvent dummy(REFRESH_ENGINE_LIST, GetId());
@@ -58,6 +56,8 @@ MainWindow::MainWindow()
// Add new game tab by default
NewGame(std::shared_ptr<Game>(new Game()));
+
+
// Temporary TO REMOVE JUST FOR TESTS:
/*BaseTab *bt = new BaseTab((wxFrame *)notebook, "/home/loic/pgn/Milov.pgn");
this->AddPage(bt,bt);
@@ -105,8 +105,7 @@ void MainWindow::OnMenuItemClick(wxCommandEvent &event) {
std::uint32_t id = event.GetId();
if (id == wxID_EXIT) {
Close(true);
- } else if (id >= 100) {
- wxLogDebug("Engine selected!");
+ } else if (id >= 100) { // Engine from manage menu
wxMenuItemList items = manageMenu->GetMenuItems();
for (wxMenuItem *item : items) {
if (item->GetId() == id) {
@@ -117,19 +116,21 @@ void MainWindow::OnMenuItemClick(wxCommandEvent &event) {
notebook->SetSelection(notebook->GetPageIndex(bt));
}
}
- } else if (id == 1) {
- OpenFile();
- } else if (id == 2) {
+ } else if (id == 1) { // Settings
+ OpenSettings();
+ } else if (id == 2) { // New game
NewGame(false);
- } else if (id == 3) {
+ } else if (id == 3) { // New game from FEN
NewGame(true);
- } else if (id == 4) {
- OpenSettings();
- } else if (id == 5) {
- OpenFile();
- } else if (id == 6) {
- NewEngine();
- } else if (id == 7) {
+ } else if (id == 4) { // Open first game
+ wxFileDialog openFileDialog(this, _("Open single game"), "", "",
+ "PGN files (*.pgn)|*.pgn",
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
+ if (openFileDialog.ShowModal() != wxID_CANCEL) {
+ std::string path = openFileDialog.GetPath().ToStdString();
+ NewGame(OpenGameX(path,0));
+ }
+ } else if (id == 5) { // Create database
wxFileDialog
newFileDialog(this, _("Create database file"), "", "",
"PGN files (*.pgn)|*.pgn", wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
@@ -139,6 +140,18 @@ void MainWindow::OnMenuItemClick(wxCommandEvent &event) {
std::string path = newFileDialog.GetPath().ToStdString();
BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
AddPage(bt,bt);
+ } else if (id == 6) { // Open Database
+ wxFileDialog openFileDialog(this, _("Open database"), "", "",
+ "PGN files (*.pgn)|*.pgn",
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
+ if (openFileDialog.ShowModal() != wxID_CANCEL) {
+ std::string path = openFileDialog.GetPath().ToStdString();
+ // Test base tab
+ BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
+ AddPage(bt,bt);
+ }
+ } else if (id == 7) { // Create new engine
+ NewEngine();
}
}
@@ -205,18 +218,6 @@ void MainWindow::OnClose(wxCloseEvent &e) {
}
-void MainWindow::OpenFile() {
- wxFileDialog openFileDialog(this, _("Open file"), "", "",
- "PGN files (*.pgn)|*.pgn",
- wxFD_OPEN | wxFD_FILE_MUST_EXIST);
- if (openFileDialog.ShowModal() != wxID_CANCEL) {
- std::string path = openFileDialog.GetPath().ToStdString();
- // Test base tab
- BaseTab *bt = new BaseTab((wxFrame *)notebook, path);
- AddPage(bt,bt);
- }
-}
-
void MainWindow::NewGame(bool useFen) {
if (useFen) {
wxTextEntryDialog *dial =
diff --git a/src/MainWindow.hpp b/src/MainWindow.hpp
index 567ce3a..5c3739a 100644
--- a/src/MainWindow.hpp
+++ b/src/MainWindow.hpp
@@ -19,7 +19,6 @@ class MainWindow : public MainFrame {
void OnClose(wxCloseEvent &e);
void NewGame(bool useFen);
- void OpenFile();
void OnPageChange(wxAuiNotebookEvent &event);
void OnRefreshTabTitle(wxCommandEvent &event);
void OpenSettings();
diff --git a/src/base_tab/BaseGameTab.cpp b/src/base_tab/BaseGameTab.cpp
index fc617a5..e7e3ab6 100644
--- a/src/base_tab/BaseGameTab.cpp
+++ b/src/base_tab/BaseGameTab.cpp
@@ -36,13 +36,18 @@ void BaseGameTab::OnApplyFilter(wxCommandEvent &event){
void BaseGameTab::OnDelete(wxCommandEvent &event) {
for(auto i: glm->GetSelectedItems()){
- deleted.push_back(glm->GetItemGameId(i));
- glm->MarkItemAsDeleted(i);
+ game_list->SetItemState(i, 0, wxLIST_STATE_SELECTED); // First deselect
+ long gameid=glm->GetItemGameId(i);
+ if(!std::count(deleted.begin(), deleted.end(), gameid)){
+ deleted.push_back(gameid);
+ glm->MarkItemAsDeleted(i);
+ }
}
NOTIFY_MANAGE_TAB();
}
std::shared_ptr<Game> BaseGameTab::OpenGame(long gameid, long item) {
+ game_list->SetItemState(item, 0, wxLIST_STATE_SELECTED); // First deselect
if(edited.find(gameid) != edited.end()){
// TODO: Focus on the game tab and if close reopen it
wxLogDebug("Already opened!");
diff --git a/src/base_tab/BaseImportTab.cpp b/src/base_tab/BaseImportTab.cpp
index 422a76f..3e93633 100644
--- a/src/base_tab/BaseImportTab.cpp
+++ b/src/base_tab/BaseImportTab.cpp
@@ -77,6 +77,7 @@ void BaseImportTab::OnImportSelection(wxCommandEvent &event){
while ((selected = game_list->GetNextItem(selected, wxLIST_NEXT_ALL,
wxLIST_STATE_SELECTED)) !=
wxNOT_FOUND) {
+ game_list->SetItemState(selected, 0, wxLIST_STATE_SELECTED); // First deselect
// Get game id
long game_id=glm->GetItemGameId(selected);
// Select the right db hashmap
@@ -112,6 +113,7 @@ void BaseImportTab::OnLoad(wxCommandEvent &event){
selected_base=OpenDatabase(game_tab->GetBase()->GetFilePath());
SHOW_DIALOG_BUSY("Loading database...");
auto &game_list=selected_games_to_import[selected_base->GetFilePath()];
+ bool baseImported=std::count(databases_to_import.begin(),databases_to_import.end(),selected_base->GetFilePath())>0;
while (selected_base->NextGame()) {
long id=glm->AddGame(
selected_base->GetTag("White"),
@@ -120,7 +122,7 @@ void BaseImportTab::OnLoad(wxCommandEvent &event){
selected_base->GetTag("Round"),
selected_base->GetTag("Result"),
selected_base->GetTag("ECO"));
- if(game_list.find(id)!=game_list.end()){
+ if(game_list.find(id)!=game_list.end() || baseImported){
glm->MarkItemAsImported(id);
}
}
diff --git a/src/base_tab/gamebase/GameBase.cpp b/src/base_tab/gamebase/GameBase.cpp
index a4c51ce..3d7b5d3 100644
--- a/src/base_tab/gamebase/GameBase.cpp
+++ b/src/base_tab/gamebase/GameBase.cpp
@@ -11,4 +11,9 @@ std::shared_ptr<GameBase> OpenDatabase(const std::string &dbpath, bool createIfN
return std::shared_ptr<GameBase>(new PGNGameBase(dbpath));
}
return nullptr;
+}
+
+std::shared_ptr<Game> OpenGameX(const std::string &dbpath, long id){
+ std::shared_ptr<GameBase> base=OpenDatabase(dbpath);
+ return base->GetGame(id);
} \ No newline at end of file
diff --git a/src/base_tab/gamebase/GameBase.hpp b/src/base_tab/gamebase/GameBase.hpp
index 6798330..b84047b 100644
--- a/src/base_tab/gamebase/GameBase.hpp
+++ b/src/base_tab/gamebase/GameBase.hpp
@@ -35,4 +35,12 @@ public:
* @param dbpath
* @return std::shared_ptr<GameBase>
*/
-std::shared_ptr<GameBase> OpenDatabase(const std::string &dbpath, bool createIfNotExist=true); \ No newline at end of file
+std::shared_ptr<GameBase> OpenDatabase(const std::string &dbpath, bool createIfNotExist=true);
+/**
+ * @brief Single game open
+ *
+ * @param dbpath
+ * @param id
+ * @return std::shared_ptr<Game>
+ */
+std::shared_ptr<Game> OpenGameX(const std::string &dbpath, long id); \ No newline at end of file