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## Before releasing v0.1.0
- [ ] Implement pawn promotions in BoardCanvas
+ - [ ] Debug animations (have a more reliable approach (can segfault when clicking on variations in the editor))
- [x] In BoardCanvas search for a workaround of the dynamic allocation of adata.buffer (on canvas resize)
- [x] Bind the chess game editor settings to EditorPrefs.hpp
- [x] Ask before closing MainWindow/Tabs if anything is not saved