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authorLoic Guegan <manzerbredes@mailbox.org>2023-06-03 20:33:17 +0200
committerLoic Guegan <manzerbredes@mailbox.org>2023-06-03 20:33:17 +0200
commit17eb566c8c7eece81f1628d986e825993f976e2d (patch)
tree5f15cf6164a2db6fe7ae1b9dd76a31614a2f2b2e /src/game_tab/right_panel/editor
parent43c94b509e1486d490d093f3bd49cd3d4c9db08a (diff)
Improve UI icons
Diffstat (limited to 'src/game_tab/right_panel/editor')
-rw-r--r--src/game_tab/right_panel/editor/EditorCanvas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game_tab/right_panel/editor/EditorCanvas.cpp b/src/game_tab/right_panel/editor/EditorCanvas.cpp
index 03fec96..ab56a8c 100644
--- a/src/game_tab/right_panel/editor/EditorCanvas.cpp
+++ b/src/game_tab/right_panel/editor/EditorCanvas.cpp
@@ -2,7 +2,7 @@
EditorCanvas::EditorCanvas(wxFrame *parent, std::shared_ptr<Game> game)
: wxPanel(parent), game(game) {
- hide_icon = LoadPNG("ui_eye_close", wxSize(CGEditor::status.MoveIconWidth,
+ hide_icon = LoadPNG("ui_eye_off", wxSize(CGEditor::status.MoveIconWidth,
CGEditor::status.MoveIconWidth));
t.ResizePieces(CGEditor::status.MoveIconWidth);