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authorLoic Guegan <manzerbredes@mailbox.org>2023-05-13 10:43:21 +0200
committerLoic Guegan <manzerbredes@mailbox.org>2023-05-13 10:43:21 +0200
commit617f2b01b2679ec43330ea6fb5f25f4137565b6a (patch)
treef6d102da10821fb04f6184499e8a17cdb96472ad /src/game_tab/left_panel
parent055410c0e0c1297612ce9677331d012af2226fac (diff)
Improve documentation
Diffstat (limited to 'src/game_tab/left_panel')
-rw-r--r--src/game_tab/left_panel/GameTabLeftPanel.hpp4
-rw-r--r--src/game_tab/left_panel/board/BoardCanvas.hpp53
-rw-r--r--src/game_tab/left_panel/board/Theme.hpp18
3 files changed, 66 insertions, 9 deletions
diff --git a/src/game_tab/left_panel/GameTabLeftPanel.hpp b/src/game_tab/left_panel/GameTabLeftPanel.hpp
index fe4176e..c012ddc 100644
--- a/src/game_tab/left_panel/GameTabLeftPanel.hpp
+++ b/src/game_tab/left_panel/GameTabLeftPanel.hpp
@@ -9,6 +9,10 @@
// Foreign events
wxDECLARE_EVENT(GAME_CHANGE, wxCommandEvent);
+/**
+ * @brief Panel that contains the BoardCanvas and the bottom control buttons
+ *
+ */
class GameTabLeftPanel : public TabGameLeftPanel {
std::shared_ptr<Game> game;
BoardCanvas *board_canvas;
diff --git a/src/game_tab/left_panel/board/BoardCanvas.hpp b/src/game_tab/left_panel/board/BoardCanvas.hpp
index cd8ace9..743466a 100644
--- a/src/game_tab/left_panel/board/BoardCanvas.hpp
+++ b/src/game_tab/left_panel/board/BoardCanvas.hpp
@@ -40,7 +40,9 @@ wxDECLARE_EVENT(PLAY_MOVE_EVENT, wxCommandEvent);
typedef std::tuple<short, short, short> ClockTime;
-// Drawing buffer (ANIMATIONS)
+/**
+ * @brief Drawing buffer and state for animations
+ */
typedef struct AnimState {
/// @brief Temporary buffer to reduce latency
wxBitmap *buffer;
@@ -62,21 +64,39 @@ typedef struct AnimState {
wxPoint transVect;
} AnimState;
+/**
+ * @brief Current game state displayed by BoardCanvas
+ */
typedef struct GameState {
+ /// @brief State of an arrow
typedef struct Arrow {
std::string src,dst;
wxColour color=wxNullColour;
float scale=1;
} Arrow;
+ /// @brief State of an highlighted square
typedef struct Square {
std::string square;
wxColour color=wxNullColour;
} Square;
std::string white, black;
+ /**
+ * @brief Contains all the board squares with their pieces in the same order as the FEN specification.
+ *
+ * For example, the following board
+ @verbatim
+ "rnb RNB"
+ @endverbatim
+ * contains a black rook on a8, a black knight on b8, a black bishop on c8, a white rook
+ * on a1, a white knight on b1 and a white bishop on c1
+ */
std::string board;
+ /// @brief When there is a pending promotion, this variable contains the coordinate of the square on which the promotion takes place.
std::string promotion;
std::map<char, std::uint8_t> captures;
+ /// @brief Square to highlight (combined to BoardCanvas::squares_hl)
std::vector<Square> squares_hl;
+ /// @brief Arrow to draw (combined to BoardCanvas::arrows)
std::vector<Arrow> arrows;
bool is_black_turn;
bool mat_black;
@@ -86,29 +106,44 @@ typedef struct GameState {
ClockTime black_time={-1,-1,-1}, white_time={-1,-1,-1};
} GameState;
+/**
+ * @brief This class draws the chess board (squares, pieces, arrows and every other board related components).
+ *
+ */
class BoardCanvas : public wxPanel {
- // *t is theme for board+pieces and
- // *t_captures is theme for captured pieces (scale down version of t)
- Theme *t, *t_captures;
+ /// @brief Contains the theme for squares and pieces (see Theme)
+ Theme *t;
+ /// @brief Scale down version of BoardCanvas::t for the captured pieces by black and white
+ Theme *t_captures;
+ /// @brief Stores the color of the arrows
wxColour color_arrows;
+ /// @brief Offset used for the start point of the arrows (this way, arrows do not completely overlap on the pieces)
int arrows_offset;
+ /// @brief Thickness of the arrows
std::uint8_t arrow_thickness;
+ /// @brief Player names
std::string white_player,black_player;
- // Current highlighted squares and arrows:
+ /// @brief Current highlighted squares that were highlighted with the mouse
std::vector<GameState::Square> squares_hl;
+ /// @brief Current drawn arrows that were drawn with the mouse
std::vector<GameState::Arrow> arrows;
// Various canvas state variables
bool black_side, is_dragging, valid_drag, arrow_drag, is_black_turn;
std::int32_t boardX, boardY, square_width, piece_width, mouseX, mouseY, lastClickX,
lastClickY;
+ /// @brief Contains an up to date dimension of the canvas size and its use in various places
wxSize canvas_size;
+ /// @brief Used for drag and drop
wxPoint active_square;
std::map<char, std::uint8_t> captures;
- bool frozen,lock_square_size;
+ /// @brief Board can be frozen (to preview the board themes in the preference menu for example)
+ bool frozen;
+ bool lock_square_size;
- // Current animation state
+ /// @brief Current animation state
AnimState adata;
+ /// @brief Current board state (contains all the game state)
GameState gs;
/// @brief Draw an arrow from a source point to a destination point on DC
@@ -121,9 +156,11 @@ public:
BoardCanvas(wxFrame *parent,std::uint32_t square_width, bool frozen);
~BoardCanvas();
void ApplyPreferences();
- /// @brief Draw current state of the board (GameState) on the given wxDC
+ /// @brief Draw current board state BoardCanvas::gs on the given @a wxDC
void DrawBoard(wxDC &dc);
+ /// @brief Callback called by wxWidgets to refresh the canvas
void OnPaint(wxPaintEvent &event);
+ /// @brief Callback called by wxWidgets to handle mouse events
void MouseEvent(wxMouseEvent &event);
/// @brief Zomm in/out on the canvas
void Zoom(std::int32_t zoom);
diff --git a/src/game_tab/left_panel/board/Theme.hpp b/src/game_tab/left_panel/board/Theme.hpp
index c3acf10..ccf4949 100644
--- a/src/game_tab/left_panel/board/Theme.hpp
+++ b/src/game_tab/left_panel/board/Theme.hpp
@@ -12,6 +12,10 @@
#define DEFAULT_PIECE_THEME "assets/pieces/cburnett.png"
#define DEFAULT_SQUARE_THEME "assets/boards/chesscom_8bits.png"
+/**
+ * @brief The in memory board theme (used by BoardCanvas)
+ *
+ */
class Theme {
private:
std::unordered_map<char, wxImage> skin;
@@ -21,18 +25,30 @@ private:
public:
Theme();
+ /// @brief Create piece using two png file path
Theme(std::string piece, std::string square);
~Theme();
+ /// @brief Load piece skin image (break image tile into individual pieces)
void LoadPiecesSkin(wxImage skin);
+ /// @brief Load square skin image (break the 2 square tiles into individual squares)
void LoadSquaresSkin(wxImage iskin);
+ /// @brief Set pieces width
void ResizePieces(std::uint32_t width);
+ /// @brief Set squares width
void ResizeSquares(std::uint32_t width);
+ /// @brief Set square width and adjust piece size accordingly
void ResizeSquaresAndPieces(std::uint32_t width);
+ /// @brief Having rounded corners on squares
void SetSquareRadius(std::uint8_t radius);
std::uint8_t GetSquareRadius();
bool Zoom(int amount);
double GetPiecesSizes();
double GetSquaresSizes();
-
+ /**
+ * @brief Get bitmap of an element
+ *
+ * @param c For black pieces rnbkqp for white pieces RNBKQP and # for mate symbol and s for black square and S for white square
+ * @return wxBitmap*
+ */
wxBitmap *Get(char c);
};