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| author | Loic Guegan <manzerbredes@mailbox.org> | 2023-01-01 16:21:24 +0100 |
|---|---|---|
| committer | Loic Guegan <manzerbredes@mailbox.org> | 2023-01-01 16:21:24 +0100 |
| commit | d05093513ec5124feed0dc6140789f48218b45c9 (patch) | |
| tree | dd196373acfe26244606368d9cdc41fb60a283e9 /src/game_tab/left_panel/board/BoardCanvas.hpp | |
| parent | 8bf9e7e7b5b963b8be3916c4926e9cade3064eb8 (diff) | |
Improve game rendering loop
Diffstat (limited to 'src/game_tab/left_panel/board/BoardCanvas.hpp')
| -rw-r--r-- | src/game_tab/left_panel/board/BoardCanvas.hpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game_tab/left_panel/board/BoardCanvas.hpp b/src/game_tab/left_panel/board/BoardCanvas.hpp index 30f0d06..b26526f 100644 --- a/src/game_tab/left_panel/board/BoardCanvas.hpp +++ b/src/game_tab/left_panel/board/BoardCanvas.hpp @@ -50,12 +50,6 @@ typedef struct AnimState { int duration,duration_fast; /// @brief Animation FPS std::uint8_t fps; - /// @brief Board to draw at the end of the animation - std::string final_board; - /// @brief Which player is to move at the end of the animation - bool final_is_black_turn; - /// @brief Final state of captured pieces at the end of the animation - std::map<char, std::uint8_t> final_captures; /// @brief Current animated piece char piece_moved; /// @brief Starting point of the animated piece |
