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#pragma once
typedef struct VCPU_State {
// Program Counter (16 bits but only 12 bits used (4096 memory addresses))
unsigned short PC;
// Index register (16 bits but only 12 bits used (4096 memory addresses))
unsigned short I;
// Stack register (16 bits)
unsigned short S;
// General purpose registers (8 bits each)
// Note last one often used as a flag register
unsigned char V[16];
// Delay timer (8 bits)
unsigned char DT;
// Sound timer (8 bits)
unsigned char ST;
// Intruction (opcode + decoded fields)
unsigned short opcode;
char X;
char Y;
char N;
char NN;
unsigned short NNN;
} VCPU_State;
void VCPUInit();
void VCPUFetch();
void VCPUDecode();
void VCPUExecute();
void VCPUDump();
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