blob: f38ba0147366df1ec4bf98bef8fa351e729c6422 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#include "vcpu.h"
#include "mem.h"
#include "screen.h"
// Program Counter (16 bits but only 12 bits used (4096 memory addresses))
unsigned short PC;
// Index register (16 bits but only 12 bits used (4096 memory addresses))
unsigned short I;
// Stack register (16 bits)
unsigned short S;
// General purpose registers (8 bits each)
// Note last one often used as a flag register
unsigned char V[16];
// Delay timer (8 bits)
unsigned char DT;
// Sound timer (8 bits)
unsigned char ST;
// Current VCPU state
VCPU_State State;
void VCPUInit(){
PC=ADDR_ROM;
}
void VCPUFetch(){
MemRead((char *)&(State.opcode),2,PC);
PC+=2;
}
void VCPUDecode(){
State.X=(State.opcode<<4) & 0xF0;
State.Y=(State.opcode<<8) & 0xF0;
State.N=(State.opcode<<12) & 0xF0;
State.NN=(State.opcode<<8) & 0xFF;
State.NNN=(State.opcode<<4) & 0xFFF0;
}
void VCPUExecute(){
switch(State.opcode & 0xF){
case 0x0:
ScreenClear();
break
;;
case 0x1:
PC=State.NNN;
break
;;
case 0x6:
V[State.X]=State.NN;
break
;;
case 0x7:
V[State.X]+=State.NN;
break
;;
case 0xA:
I=State.NNN;
break
;;
}
}
|