diff options
Diffstat (limited to 'src/vcpu.c')
| -rw-r--r-- | src/vcpu.c | 23 |
1 files changed, 13 insertions, 10 deletions
@@ -16,7 +16,7 @@ void VCPUInit(){ void VCPUFetch(){ unsigned char byte[2]; - MemRead(byte,2,State.PC); // Little indian to -1 no +1 + MemLoad(byte,2,State.PC); // Little indian to -1 no +1 State.opcode=byte[0]; State.opcode=State.opcode<<8; State.opcode=State.opcode | byte[1]; @@ -56,7 +56,7 @@ void VCPUDoubleDabble(unsigned char x, unsigned char *u, unsigned char *t, unsig } void VCPUExecute(){ - VCPUDump(); + // VCPUDump(); switch(State.opcode >> 12){ case 0x0: // Clear screen or return from subroutine if(State.N == 0x0){ // Clear screen @@ -185,17 +185,17 @@ void VCPUExecute(){ break; case 0xD: // Draw a sprite - int X=State.V[State.X]&63; - int Y=State.V[State.Y]&31; State.V[REG_FLAG]=0; // Set flag to 0 int width, height; ScreenWH(&width,&height); + int X=State.V[State.X]%width; + int Y=State.V[State.Y]%height; for(char row=0;row<State.N;row++){ // Stop if row out of screen if(Y+row>=height) break; unsigned char sprite; - MemRead(&sprite,1,State.I+row); // Load sprite + MemLoad(&sprite,1,State.I+row); // Load sprite // Draw sprite for(int shift=0;shift<8;shift++){ // Stop if column is out of screen @@ -240,18 +240,18 @@ void VCPUExecute(){ case 0x33: unsigned char units, tens, hundreds; VCPUDoubleDabble(State.V[State.X],&units,&tens,&hundreds); - MemCopy(&hundreds,1,State.I); - MemCopy(&tens,1,State.I+1); - MemCopy(&units,1,State.I+2); + MemStore(&hundreds,1,State.I); + MemStore(&tens,1,State.I+1); + MemStore(&units,1,State.I+2); // printf("hundreds:%d tens:%d units:%d byte:%d\n",hundreds,tens,units,State.V[State.X]); break; case 0x55: - MemCopy(State.V,0xF,State.I); + MemStore(State.V,16,State.I); break; case 0x65: - MemRead(State.V,0xF,State.I); + MemLoad(State.V,16,State.I); break; } @@ -266,4 +266,7 @@ void VCPUDump(){ printf("N: 0x%01x\n",State.N); printf("NN: 0x%02x\n",State.NN); printf("NNN: 0x%03x\n",State.NNN); + for(int i=0;i<16;i++){ + printf("V%d: 0x%02x\n",i,State.V[i]); + } } |
