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authorLoic Guegan <loic.guegan@mailbox.org>2023-12-25 15:03:22 +0100
committerLoic Guegan <loic.guegan@mailbox.org>2023-12-25 15:03:22 +0100
commitc6ddcbe2bd529f2310e312559556aedbf896ec33 (patch)
treecdf7a0d75817feb4739fb093cc767a6024606904
parent5a6aecc0f564b17ed48f2754c2e6bf60334e9370 (diff)
Minor changes
-rw-r--r--roms/chip8-test-suite/1-chip8-logo.ch8 (renamed from roms/logo_chip8.ch8)bin260 -> 260 bytes
-rw-r--r--roms/chip8-test-suite/2-ibm-logo.ch8 (renamed from roms/logo_ibm2.ch8)bin132 -> 132 bytes
-rw-r--r--roms/chip8-test-suite/3-corax+.ch8bin0 -> 697 bytes
-rw-r--r--roms/chip8-test-suite/4-flags.ch8bin0 -> 1041 bytes
-rw-r--r--roms/chip8-test-suite/5-quirks.ch8bin0 -> 3232 bytes
-rw-r--r--roms/chip8-test-suite/6-keypad.ch8bin0 -> 913 bytes
-rw-r--r--roms/chip8-test-suite/7-beep.ch8bin0 -> 110 bytes
-rw-r--r--roms/chip8-test-suite/8-scrolling.ch8bin0 -> 1330 bytes
-rw-r--r--roms/ibm.ch8 (renamed from roms/logo_ibm.ch8)bin132 -> 132 bytes
-rw-r--r--src/main.c8
-rw-r--r--src/screen.c2
-rw-r--r--src/vcpu.c163
-rw-r--r--src/vcpu.h9
13 files changed, 111 insertions, 71 deletions
diff --git a/roms/logo_chip8.ch8 b/roms/chip8-test-suite/1-chip8-logo.ch8
index 8f83105..8f83105 100644
--- a/roms/logo_chip8.ch8
+++ b/roms/chip8-test-suite/1-chip8-logo.ch8
Binary files differ
diff --git a/roms/logo_ibm2.ch8 b/roms/chip8-test-suite/2-ibm-logo.ch8
index d60dac8..d60dac8 100644
--- a/roms/logo_ibm2.ch8
+++ b/roms/chip8-test-suite/2-ibm-logo.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/3-corax+.ch8 b/roms/chip8-test-suite/3-corax+.ch8
new file mode 100644
index 0000000..317029b
--- /dev/null
+++ b/roms/chip8-test-suite/3-corax+.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/4-flags.ch8 b/roms/chip8-test-suite/4-flags.ch8
new file mode 100644
index 0000000..431f3b0
--- /dev/null
+++ b/roms/chip8-test-suite/4-flags.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/5-quirks.ch8 b/roms/chip8-test-suite/5-quirks.ch8
new file mode 100644
index 0000000..5206652
--- /dev/null
+++ b/roms/chip8-test-suite/5-quirks.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/6-keypad.ch8 b/roms/chip8-test-suite/6-keypad.ch8
new file mode 100644
index 0000000..88250bf
--- /dev/null
+++ b/roms/chip8-test-suite/6-keypad.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/7-beep.ch8 b/roms/chip8-test-suite/7-beep.ch8
new file mode 100644
index 0000000..27c205f
--- /dev/null
+++ b/roms/chip8-test-suite/7-beep.ch8
Binary files differ
diff --git a/roms/chip8-test-suite/8-scrolling.ch8 b/roms/chip8-test-suite/8-scrolling.ch8
new file mode 100644
index 0000000..eb546e7
--- /dev/null
+++ b/roms/chip8-test-suite/8-scrolling.ch8
Binary files differ
diff --git a/roms/logo_ibm.ch8 b/roms/ibm.ch8
index 113338e..113338e 100644
--- a/roms/logo_ibm.ch8
+++ b/roms/ibm.ch8
Binary files differ
diff --git a/src/main.c b/src/main.c
index 85dcb2c..8903eed 100644
--- a/src/main.c
+++ b/src/main.c
@@ -2,12 +2,18 @@
#include "mem.h"
#include "vcpu.h"
+#include <stdio.h>
int main(int argc, char *argv[])
{
+ /* unsigned char byte=137; */
+ /* unsigned char u,t,h; */
+ /* VCPUDoubleDabble(byte,&u,&t,&h); */
+ /* printf("%d: %01d%01d%01d\n",byte,h,t,u); */
+ /* return 0; */
// Initialize
MemInit();
- MemLoadROM("../roms/logo_chip8.ch8");
+ MemLoadROM("../roms/chip8-test-suite/3-corax+.ch8");
ScreenInit(800,400);
VCPUInit();
diff --git a/src/screen.c b/src/screen.c
index 2744ee1..f4eb7ae 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -15,7 +15,7 @@ void ScreenInit(int width, int height){
SetTraceLogLevel(LOG_ERROR); // Disable anoying raylib logs
InitWindow(width, height, "Chip-8 Emulator");
- SetTargetFPS(80); // Set game to run at 60 frames-per-second
+ SetTargetFPS(200); // Set game to run at 60 frames-per-second
}
void ScreenClear() {
diff --git a/src/vcpu.c b/src/vcpu.c
index c4187cb..c3e1e5e 100644
--- a/src/vcpu.c
+++ b/src/vcpu.c
@@ -26,83 +26,109 @@ void VCPUFetch(){
void VCPUDecode(){
State.X=(State.opcode>>8) & 0xF;
State.Y=(State.opcode>>4) & 0xF;
- State.N=State.opcode & 0xF;
-
- State.NN=State.Y;
- State.NN=State.NN<<4;
- State.NN=State.NN | State.N;
+ State.N=State.opcode & 0x0F;
+ State.NN=State.opcode & 0xFF;
+ State.NNN=State.opcode & 0x0FFF;
+}
- State.NNN=State.opcode&0x0FFF;
+void VCPUDoubleDabble(unsigned char x, unsigned char *u, unsigned char *t, unsigned char *h){
+ unsigned int bcd=x;
+ for(int i=0;i<8;i++){
+ bcd=bcd<<1;
+ unsigned char byte=bcd & 0xFF;
+ unsigned char units=(bcd>>8) & 0xF;
+ unsigned char tens=(bcd>>12) & 0xF;
+ unsigned char hundreds=(bcd>>16) & 0xF;
+ //printf("hundreds:%04b tens:%04b units:%04b byte:%08b\n",hundreds,tens,units,byte);
+ if(i<7){
+ if(units>4)
+ units+=3;
+ if(tens>4)
+ tens+=3;
+ if(hundreds>4)
+ hundreds+=3;
+ }
+ bcd = (hundreds<<16) | (tens << 12) | (units << 8) | byte;
+ }
+ *u=bcd>>8 & 0xF;
+ *t=bcd>>12 & 0xF;
+ *h=bcd>>16 & 0xF;
}
void VCPUExecute(){
- // VCPUDump();
+ VCPUDump();
switch(State.opcode >> 12){
case 0x0: // Clear screen or return from subroutine
- if(State.N == 0){ // Clear screen
+ if(State.N == 0x0){ // Clear screen
ScreenClear();
}
- else { // Return from subroutine
+ else if(State.N == 0xE) { // Return from subroutine
State.PC=State.stack[State.S];
State.S--;
}
- break
- ;;
+ break;
+
case 0x1: // Jump
State.PC=State.NNN;
- break
- ;;
+ break;
+
case 0x2: // Call
State.S++;
State.stack[State.S]=State.PC;
State.PC=State.NNN;
- break
- ;;
+ break;
+
case 0x3: // SE: VX, byte
if(State.V[State.X]==State.NN)
State.PC+=2;
break;
- ;;
+
case 0x4: // SNE: VX, byte
if(State.V[State.X]!=State.NN)
State.PC+=2;
break;
- ;;
+
case 0x5: // SE: VX, VY
- if(State.V[State.X]==State.V[State.Y])
- State.PC+=2;
+ if(State.N == 0){
+ if(State.V[State.X]==State.V[State.Y])
+ State.PC+=2;
+ }
break;
- ;;
+
case 0x6:
State.V[State.X]=State.NN;
- break
- ;;
+ break;
+
case 0x7:
- State.V[State.X]+=State.NN;
- break
- ;;
+ State.V[State.X]=State.V[State.X] + State.NN;
+ break;
+
case 0x8: // Register operations
switch(State.N){
+ case 0x0: // VX = VY
+ State.V[State.X]=State.V[State.Y];
+ break;
+
case 0x1: // VX = VX OR VY
State.V[State.X]=State.V[State.X] | State.V[State.Y];
break;
- ;;
+
case 0x2: // VX = VX AND VY
State.V[State.X]=State.V[State.X] & State.V[State.Y];
break;
- ;;
+
case 0x3: // VX = VX XOR VY
State.V[State.X]=State.V[State.X] ^ State.V[State.Y];
break;
- ;;
+
case 0x4: // VX = VX + VY
- if(State.V[State.X] + State.V[State.Y] > 255)
+ if((State.V[State.X] + State.V[State.Y]) > 255)
State.V[REG_FLAG]=1;
else
State.V[REG_FLAG]=0;
- State.V[State.X]=(State.V[State.X] + State.V[State.Y]) & 0xFF;
+ State.V[State.X]=State.V[State.X] + State.V[State.Y];
break;
- ;;
+
case 0x5: // VX = VX - VY
if(State.V[State.X] > State.V[State.Y])
State.V[REG_FLAG]=1;
@@ -110,7 +136,7 @@ void VCPUExecute(){
State.V[REG_FLAG]=0;
State.V[State.X]=State.V[State.X] - State.V[State.Y];
break;
- ;;
+
case 0x6: // VX = VX SHR 1
if(State.V[State.X] & 0x1 == 1)
State.V[REG_FLAG]=1;
@@ -118,55 +144,57 @@ void VCPUExecute(){
State.V[REG_FLAG]=0;
State.V[State.X]=State.V[State.X] >> 1;
break;
- ;;
+
case 0x7: // VX = VY - VX
- if(State.V[State.X] < State.V[State.Y])
+ if(State.V[State.Y] > State.V[State.X])
State.V[REG_FLAG]=1;
else
State.V[REG_FLAG]=0;
State.V[State.X]=State.V[State.Y] - State.V[State.X];
break;
- ;;
+
case 0xE: // VX = VX SHL 1
- if(State.V[State.X] >> 15 == 1)
+ if(State.V[State.X] >> 7 == 1)
State.V[REG_FLAG]=1;
else
State.V[REG_FLAG]=0;
State.V[State.X]=State.V[State.X] << 1;
break;
- ;;
+
}
- break
- ;;
+ break;
+
case 0x9: // SNE: VX, VY
- if(State.V[State.X]!=State.V[State.Y])
- State.PC+=2;
+ if(State.N==0){
+ if(State.V[State.X]!=State.V[State.Y])
+ State.PC+=2;
+ }
break;
- ;;
+
case 0xA:
State.I=State.NNN;
- break
- ;;
+ break;
+
case 0xB:
State.PC=State.V[0]+State.NNN;
- break
- ;;
+ break;
+
case 0xC:
unsigned short n = rand() % 255 + 1;
State.V[State.X]=n & State.NN;
- break
- ;;
+ break;
+
case 0xD: // Draw a sprite
- int X=State.V[State.X]%63;
- int Y=State.V[State.Y]%31;
+ int X=State.V[State.X]&63;
+ int Y=State.V[State.Y]&31;
State.V[REG_FLAG]=0; // Set flag to 0
- int width,height;
+ int width, height;
ScreenWH(&width,&height);
for(char row=0;row<State.N;row++){
// Stop if row out of screen
if(Y+row>=height)
break;
- char sprite;
+ unsigned char sprite;
MemRead(&sprite,1,State.I+row); // Load sprite
// Draw sprite
for(int shift=0;shift<8;shift++){
@@ -178,51 +206,56 @@ void VCPUExecute(){
}
}
break;
- ;;
+
case 0xE:
// TODO
- break;;
+ break;
+
case 0xF:
switch(State.NN){
case 0x07: // Get timer
State.V[State.X]=State.DT;
break;
- ;;
+
case 0x0A:
// TODO
break;
- ;;
+
case 0x15: // Set timer
State.DT=State.V[State.X];
break;
- ;;
+
case 0x18: // Set sound timer
State.ST=State.V[State.X];
break;
- ;;
+
case 0x1E: // I = I + VX
State.I=State.I+State.V[State.X];
break;
- ;;
+
case 0x29:
// TODO
break;
- ;;
+
case 0x33:
- // TODO
+ unsigned char units, tens, hundreds;
+ VCPUDoubleDabble(State.V[State.X],&units,&tens,&hundreds);
+ MemCopy(&hundreds,1,State.I);
+ MemCopy(&tens,1,State.I+1);
+ MemCopy(&units,1,State.I+2);
+ // printf("hundreds:%d tens:%d units:%d byte:%d\n",hundreds,tens,units,State.V[State.X]);
break;
- ;;
+
case 0x55:
MemCopy(State.V,0xF,State.I);
break;
- ;;
+
case 0x65:
MemRead(State.V,0xF,State.I);
break;
- ;;
+
}
break;
- ;;
}
}
diff --git a/src/vcpu.h b/src/vcpu.h
index dbcba0a..fccd397 100644
--- a/src/vcpu.h
+++ b/src/vcpu.h
@@ -25,10 +25,10 @@ typedef struct VCPU_State {
// Intruction (opcode + decoded fields)
unsigned short opcode;
- char X;
- char Y;
- char N;
- char NN;
+ unsigned char X;
+ unsigned char Y;
+ unsigned char N;
+ unsigned char NN;
unsigned short NNN;
} VCPU_State;
@@ -36,4 +36,5 @@ void VCPUInit();
void VCPUFetch();
void VCPUDecode();
void VCPUExecute();
+void VCPUDoubleDabble(unsigned char x, unsigned char *u, unsigned char *t, unsigned char *h);
void VCPUDump();