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#include "Board.hpp"
namespace chessarbiter {
bool Board::IsEmpty(std::string coord) {
for (Piece &p : pieces) {
if (p.coord == coord) {
return (false);
}
}
return (true);
}
bool Board::AddPiece(char p, std::string coord) {
if (IsEmpty(coord)) {
Piece piece(p, coord);
pieces.push_back(piece);
return (true);
}
return (false);
}
bool Board::RemovePiece(std::string coord) {
for (char i = 0; i < pieces.size(); i++) {
if (pieces[i].coord == coord) {
pieces.erase(pieces.begin() + i);
return (true);
}
}
return false;
}
Piece Board::GetPieceAt(std::string coord) {
for (Piece &p : pieces) {
if (p.coord == coord)
return p;
}
throw NoPieceFound();
}
std::vector<Piece> Board::GetPlayerPieces(bool isBlack) {
std::vector<Piece> pp;
for (Piece &p : pieces) {
if (p.isBlack == isBlack) {
pp.push_back(p);
}
}
return (pp);
}
short Board::CountPiece(char c) {
char count = 0;
for (Piece &p : pieces) {
if (p.piece == c) {
count++;
}
}
return (count);
}
void Board::Clear() { pieces.clear(); }
std::string Board::GetKingLocation(bool isBlack) {
for (Piece &p : pieces) {
if (p.isBlack == isBlack) {
if (p.piece == 'k' || p.piece == 'K') {
return (p.coord);
}
}
}
throw NoPieceFound();
}
void Board::Move(std::string move) {
std::string src = move.substr(0, 2);
std::string dst = move.substr(2, 2);
RemovePiece(dst); // Remove piece on dst if exists
for (Piece &p : pieces) {
if (p.coord == src) {
p.coord = dst;
break;
}
}
}
std::string Board::Serialize() {
std::string s;
for (short i = 0; i < 8; i++) {
for (short j = 0; j < 8; j++) {
try {
Piece p = GetPieceAt((char)('a' + j) + std::string() + (char)('8' - i));
s += p.piece;
} catch (...) {
s += " ";
}
}
}
return (s);
}
bool Board::IsMovePossible(std::string move) {
std::string src = move.substr(0, 2);
std::string dst = move.substr(2, 2);
if (src == dst) {
return (false);
}
Piece srcp = GetPieceAt(src);
// Check move is possible
std::vector<std::string> srcm = srcp.GetMoves();
if (find(srcm.begin(), srcm.end(), dst) == srcm.end()) {
return (false);
}
// Check colors on dst square
// Seems that checking that is empty
// instead of catching NoPieceFound exception is
// more performant
if (!IsEmpty(dst)) {
Piece dstp = GetPieceAt(dst);
if (srcp.isBlack == dstp.isBlack)
return (false);
}
// Check if no piece in between
if (src[0] == dst[0] || src[1] == dst[1]) { // Rook like moves
if (src[0] == dst[0]) { // Vertical
char side = 1;
if (src[1] > dst[1]) {
side = -1;
}
char r = src[1] + 1 * side;
while (r != dst[1]) {
if (!IsEmpty(src[0] + std::string() + r)) {
return (false);
}
r += 1 * side;
}
} else { // Horizontal
char side = 1;
if (src[0] > dst[0]) {
side = -1;
}
char f = src[0] + 1 * side;
while (f != dst[0]) {
if (!IsEmpty(f + std::string() + src[1])) {
return (false);
}
f += 1 * side;
}
}
} else if ((src[0] - dst[0] == src[1] - dst[1]) ||
(dst[0] - src[0] == src[1] - dst[1])) { // Bishop like moves
// That code if for diagonal 1 (bottom left to up right)
// Using the d2 variable allow to reuse the same code for the 2 diagonals
char d2 = 1; // d2 stand for diagonal 2 (bottom right to up left)
if ((dst[0] - src[0] == src[1] - dst[1])) { // If move is for diagonal 2
d2 = -1;
}
// Move direction check
char side = 1;
if (src[0] > dst[0]) {
side = -1;
}
// Setup variables
char f = src[0] + 1 * side;
char r = src[1] + d2 * side;
// Perform empty square checks
while (f != dst[0], r != dst[1]) {
if (!IsEmpty(f + std::string() + r)) {
return (false);
}
f += 1 * side;
r += d2 * side;
}
}
return (true);
}
std::vector<std::string> Board::ListPossibleMoves(bool isBlack) {
std::vector<std::string> moves;
for (Piece &p : pieces) {
if (p.isBlack == isBlack) {
for (std::string &m : p.GetMoves()) {
if (IsMovePossible(p.coord + m)) {
moves.push_back(p.coord + m);
}
}
}
}
return (moves);
}
} // namespace chessarbiter
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