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#pragma once
#include "boucane.hpp"
typedef struct {
u32 pitch;
u32 depth;
u64 location;
u32 width;
u32 height;
} __attribute__((packed)) FB_CFG;
typedef struct {
u32 x,y;
u8 r,g,b,a;
} __attribute__((packed)) FB_PIXEL;
extern FB_CFG fb_cfg;
void framebuffer_init(FB_CFG config);
void framebuffer_draw(FB_PIXEL p);
void framebuffer_scrollup(u32 npixel);
void framebuffer_clear();
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