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path: root/src/View/MainWindow.cpp
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#include "MainWindow.hpp"






MainWindow::MainWindow(int width, int height, std::string title):
	RenderWindow(sf::VideoMode(width,height), title,sf::Style::Titlebar | sf::Style::Close),
	m_skin(),
	m_windowMargin(10),
	m_sizeCell(120),
	m_spaceBetweenCell(10)
{
	//Set windows size
	m_windowSize=RenderWindow::getSize();

	//Define original skin:
	m_skin.push_back(sf::Color(250,248,239));	//Background MainWindow
	m_skin.push_back(sf::Color(205,192,180));	//Background cells
	m_skin.push_back(sf::Color(187,173,160)); 	//Background grid color
	m_skin.push_back(sf::Color(119,110,101)); 	//2 and 4 font color
	m_skin.push_back(sf::Color(249,246,242)); 	//other number font Color

	//Skin 2 et le 4
	m_skin.push_back(sf::Color(238,228,218)); //2
	m_skin.push_back(sf::Color(237,224,200)); //4

	//Skin 8 à 64
	m_skin.push_back(sf::Color(242,177,121)); 	//8
	m_skin.push_back(sf::Color(245,149,99));	//16
	m_skin.push_back(sf::Color(246,124,95)); 	//32
	m_skin.push_back(sf::Color(246,94,59)); 	//64

	//Skin 128 à 2048
	m_skin.push_back(sf::Color(237,207,114)); 	//128
	m_skin.push_back(sf::Color(237,204,97)); 	//256
	m_skin.push_back(sf::Color(237,200,80)); 	//512
	m_skin.push_back(sf::Color(237,197,63)); 	//1024
	m_skin.push_back(sf::Color(238,194,46)); 	//2048

	//Skin for other number
	m_skin.push_back(sf::Color(60,58,50)); 	//More than 2048

}


MainWindow::~MainWindow(){
}

void MainWindow::clearBG(){
	RenderWindow::clear(m_skin.at(0));
}


void MainWindow::drawGrid(std::vector<std::vector<int> > grid){

	//Usefull variable
	int centerOffset=(m_windowSize.x-(3*m_spaceBetweenCell+4*m_sizeCell))/2;
	int distanceBetweenTopAndGrid=180;
	int gridsize=3*m_spaceBetweenCell + 4*m_sizeCell + 2*m_spaceBetweenCell;

	//First draw the grid
	sf::RectangleShape gridBG(sf::Vector2f(gridsize, gridsize));
	gridBG.setFillColor(m_skin.at(2));
	gridBG.setPosition(centerOffset-m_spaceBetweenCell,distanceBetweenTopAndGrid - m_spaceBetweenCell);
	RenderWindow::draw(gridBG);

	for(int i=0;i<4;i++){

		for(int j=0;j<4;j++){
			int x=centerOffset+j*(m_sizeCell+m_spaceBetweenCell);
			int y=distanceBetweenTopAndGrid+i*(m_sizeCell+m_spaceBetweenCell);
			int value=grid.at(i).at(j);
			this->drawCell(x,y,value);
		}

	}
}


void MainWindow::drawCell(int x, int y, int value){

	//Init RectangleShape
	sf::RectangleShape cell(sf::Vector2f(m_sizeCell, m_sizeCell));

	//Define color, checking skin
	cell.setFillColor(this->getCellColor(value));

	//Set position
	cell.setPosition(x,y);

	//Draw the cell
	RenderWindow::draw(cell);


	std::stringstream valueStream;
	valueStream << value;

	std::string valueString(valueStream.str());

	int fontSize(m_sizeCell/2);
	int valueSize(valueString.size());


	int fontX=x+(m_sizeCell/2)-((valueSize*(fontSize-20))/2);
	int fontY=y+(m_sizeCell/2)-(fontSize/2)-10;


	sf::Font font;
	font.loadFromFile("./src/skin/original/Pragmatica-Medium.ttf");
	sf::Text text;
	text.setFont(font);
	text.setCharacterSize(fontSize);
	text.setString(valueString); 
	if(value==2 || value==4)
		text.setColor(m_skin.at(3));
	else
		text.setColor(m_skin.at(4));
	text.setPosition(fontX,fontY);

	if(value != 0)
		RenderWindow::draw(text);
}

sf::Color MainWindow::getCellColor(int value){

	//Id of the first cell color skin
	int idStart=5;

	if(value==0){
		return m_skin.at(1);
	}
	else if(value%2==0){
		int result(value);
		int id(idStart);
		while(result!=2){
			result/=2;
			id++;
		}
		return m_skin.at(id);
	}

	return m_skin.at(idStart+11);
}